===
"wait - do you, like, fuck the dead, or something?"
i wasn't the target; i was merely an observer. but, i kind of lived it, too. so, i had to suggest a proper response.
see, i think the absurdity of the response follows from the absurdity of the question, and the proper way to react is to acknowledge the absurdity of the exchange by playing along. my proposal would be to take the topic to it's most absurd logical conclusion by engaging in a logical defense of the absurd accusation, and then annoying that person by bringing it up all of the time. if i saw him walking in the halls, i'd run up to him and loudly tell him that i've got a great argument for necrophilia if he wants to hear it....
now, i wasn't the person being taunted. so, i never got to act on those impulses. nor was the person that was being taunted nearly as indifferent to social conventions as i was. so, my suggestions were never interpreted seriously - despite their sincerity. i think i should acknowledge that i didn't properly understand what this person wanted. see, if it were me, my goal would be to have this person never ever look at me ever again. i would react by providing a set of disincentives to bother me. the more infamous, the more effective. but, i just wanted for them to leave me the fuck alone. this person wanted some kind of "acceptance", so those kinds of belligerent actions were counter-productive in seeking a final resolution.
so, the song is imagining how i would react if i were to be taunted in such a way.
i've created a new single release on my final administrative run through the material, and i want to defend the decision to do so. when i was creating the singles in january, this track didn't have any alternate cuts from the new session - i just had the remaster and a bunch of failed versions. there was no drum machine remix and no original demo. so, it wasn't fit for single treatment.
but, material for this track generated as i explored the different ways to present the record. i recreated the middle section for the record. then, i brought in limited vocals for the on sexual confusion in adolescence mini-epic. so, now i do have a couple of alternate versions, and it does make sense to release a single.
this is not the very first track that i recorded with my new four-track in 1998, but it's the first cut that made the record. something that got lost in the multiple transfers of the file was that the track was built up around a lot of guitar effects and was meant to have a swirling, shoegaze-y kind of feel. i then cut that recording up and inserted a short collage of computer generated sound, followed by a short jam of me playing guitar over a sample of the spiderman theme song - the original one, from 1967. the recorded track then clicks in and concludes itself in some more layered guitar harmonies. i draw attention to this because it is the juxtaposition of folk-y guitars with oppressive, synthesized percussion that forms the basis of interest in this, musically. it's structurally a blues guitar piece, it's just been ported substantially through technology.
originally created in late 1997 and early 1998. a failed rescue was attempted in 2013. finally reconstructed in the summer of 2015 and extrapolated upon over the first half of 2016. released on july 4, 2016. finalized on july 5, 2016. as always, please use headphones.
the album version of this track appears on my first record, inri (inri015): jasonparent.bandcamp.com/album/inri-3
this recording is a part of the following collections:
1) inriℵ0: jasonparent.bandcamp.com/album/flac-dvd-disc-volume-1
2) inriℵ1: jasonparent.bandcamp.com/album/inri-box-set
3) inriℵ4: jasonparent.bandcamp.com/album/mp3-dvd-disc-volume-1
5) inriℵ6: jasonparent.bandcamp.com/album/period-1
6) inriℵ17: jasonparent.bandcamp.com/album/flac-bd-disc-volume-1
this release also includes a printable jewel case insert and will also eventually include a comprehensive package of journal entries from all phases of production (1998, 2013, 2015, 2016).
credits
released january 9, 1998
j - guitars, effects, bass, drum programming, vocals, samples, digital wave manipulation, cool edit synthesis, production